Go to the command line manager and select the procedurally generated map command-line option, save and restart.
Copy the text below in the game.ini replacing everything in there, note this is found in the config files section of the panel. Edit any of the variables to your desired settings.
If you want to do a different Procedural ARK, change the PGMapName value to “YourPGARK2” in the game.ini and you’ll get a different savedata for that. You can revert back to any previous PGMapName to load the data of a previously saved PGARK. Note that if you have no existing save data for the PGMapName, it will use the PGTerrainPropertiesString to create the new ARK. But after you have save data for a PGMapName, the INI’s PGTerrainPropertiesString will not take effect when loading that save data — instead, it will use whatever procedural settings are contained within the PGMapName’s existing savedata. In other words, to try out a new PGTerrainPropertiesString configuration, you either would need to delete your PGMapName’s savedata, or use a different PGMapName.
[/Script/ShooterGame.ShooterGameMode] PGMapName=YourPGARK1 PGTerrainPropertiesString=MapSeed=412; LandscapeRadius=1.2; Water Frequency=11; Mountains Frequency=11; Mountains Slope=1.4; MountainsHeight=1.3; Turbulence Power=0.0125; Shore Slope=1.0; WaterLevel=-0.72; GrassDensity=1.0; JungleGrassDensity=0.02; ErosionIterations=200000; OceanFloorLevel=-1.0; SnowBiomeSize=0.3; RWBiomeSize=0.11; MountainBiomeStart=-0.55; MountainsTreeDensity=0.01; JungleBiomeStart=-0.65; IslandBorderCurveExp=4.0; MaxSawnPointHeight=0.1; SnowGrassDensity=0.25; MountainGrassDensity=0.05; SnowMountainGrassDensity=0.15; UnderwaterObjectsDensity=0.5; SnowMountainsTreeDensity=0.01; TreeDensity=0.003; JungleTreeDensity=0.66; RedWoodTreeDensity=0.35; SnowTreeDensity=1.0; RedwoodGrassDensity=0.1; ShoreTreeDensity=0.05; SnowShoreTreeDensity=0.025; DeepWaterBiomesDepth=-0.24; InlandWaterObjectsDensity=0.5; ShorelineStartOffset=0.04; ShorelineThickness=0.0045; TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f); SnowBiomeLocation=(X=0.2f,Y=0.2f); RWForestBiomeLocation=(X=0.5f,Y=0.5f); NorthRegion1Start=(X=0.25f,Y=0.0f); NorthRegion1End=(X=0.416f,Y=0.5f); NorthRegion2Start=(X=0.416f,Y=0.0f); NorthRegion2End=(X=0.582f,Y=0.5f); NorthRegion3Start=(X=0.582f,Y=0.0f); NorthRegion3End=(X=0.75f,Y=0.0f); SouthRegion1Start=(X=0.25f,Y=0.5f); SouthRegion1End=(X=0.416f,Y=1.0f); SouthRegion2Start=(X=0.416f,Y=0.5f); SouthRegion2End=(X=0.582f,Y=1.0f); SouthRegion3Start=(X=0.582f,Y=0.5f); SouthRegion3End=(X=0.75f,Y=1.0f); EastRegion1Start=(X=0.75f,Y=0.0f); EastRegion1End=(X=1.0f,Y=0.333f); EastRegion2Start=(X=0.75f,Y=0.333f); EastRegion2End=(X=1.0f,Y=0.666f); EastRegion3Start=(X=0.75f,Y=0.666f); EastRegion3End=(X=1.0f,Y=1.0f); WestRegion1Start=(X=0.0f,Y=0.0f); WestRegion1End=(X=0.25f,Y=0.333f); WestRegion2Start=(X=0.0f,Y=0.333f); WestRegion2End=(X=0.25f,Y=0.666f); WestRegion3Start=(X=0.0f,Y=0.666f); WestRegion3End=(X=0.25f,Y=1.0f)